Iquix is the framework used to develop the free online CAD application LAI4D. Obviously the performance when using canvas 2D is less than that when using WebGL but, at least, it allows to handle 3D geometries in any device. Its drawing module is able to work both with WebGL and canvas 2D rendering contexts. Iquix is a proprietary JavaScript library that ranges 3D vector graphics, computational geometry, physical simulation, artificial intelligence, multi-thread execution as well as other functionalities. All exported Maya attributes such as positions, rotations, scales, colors or even user defined extra attributes can be controlled using JavaScript. A wide range of features is supported including mel expressions, driven keys, shading networks, lighting, skinning and particles. Inka3D is an export plugin for Autodesk Maya. Goo Create is a framework for professional users who want a complete online graphical pipeline. There is extensive documentation and you can run many illustrative examples. For example, the one-line program, "box()", produces a cube that can be rotated and zoomed. GlowScript enables even novice programmers to create 3D WebGL animations in JavaScript quickly and easily. The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web. Basic features are finished and the engine is used in some real projects, but there is still a lot of generalized testing to do. The purpose of the library is to provide an API for making easier developing 3D content for the web, games and other interactive applications. Borrowing concepts from modern game development, Famous structures applications in a scene graph hierarchy that makes manipulating HTML and WebGL together simple and programatic.įRAK engine is a JavaScript library/API for crating interactive 3D applications using WebGL. You can view the Examples and Demos and API Documentation for the github repository at the CubicVR.js Wiki.įamous unites DOM and WebGL under a single coordinate system. Bullet physics engine compiled via emscripten directly from C/C++ sources is integrated for full compatibility thanks to the Ammo.js project. Includes support for COLLADA in both XML and BadgerFish-JSON format for simple importing of external models, animations and asset libraries. Examples provided for everything from low-level usage to fully managed scenes and events with physics. CopperLicht is free to use.ĬubicVR.js is a lightweight, high-performance and implicit WebGL engine with a versatile collection of built-in features for quick implementation. CopperLicht includes a full 3d world editor and supports about 20 3D file formats (for example. Join our active developer community on github.ĬopperLicht is a full JavaScript 3D engine for creating games and 3d applications. Cesium strives to have the best possible performance, precision, visual quality, ease of use, platform support, and content. See Website for more info.Ĭesium is an open-source WebGL framework for rendering globes and maps, with a focus on visualizing dynamic data. The library has support for cameras, lights, swappable shader effects, collada model loading, mouse picking, particle system and more. Demos and tutorials are available on the official website.Ĭ3DL is an open source javascript library (MIT license) that makes it easier to build web applications with WebGL. It features native support for Blender's node materials, NLA editor, particle system, Bullet physics, positional audio and other Blender functionality. Play directly with the Babylon.js API via the Babylon Playground Blend4Webīlend4Web is an open-source WebGL framework which uses Blender as the primary authoring tool. 5.30 SolidWorks, Inventor and Rhino Web ViewerīabylonJS is a complete JavaScript framework for building 3D games with HTML 5 and WebGL. 5.21 Another helicopter game : Survivor copter.
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