![]() World of Warcraft: Mirage UI/Insomniax Recompilation (Dec. There are many limitations to working with The Lord of the Rings Online game engine as a third party developer, like in most games there is no access to the API and I found myself very limited in what could be accomplished, however access to the XML definitions and most of the graphical assets does allow for enough flexibility to make artistic changes and some minor design changes.Įorlingas has been continously voted the second best user interface for the game since release by the online community, the top favorite is my other interface for LOTRO: Durin's Folk. Forth Eorlingas!Įorlingas is my personal favorite project in large part for this one being the first in which I compensated for my lack of concept artwork by doing vast research into the many sources of lore and art for Middle-Earth resulting in a large amount of material that I used as inspiration for the artistic rendition of the Rohirrim, to date this is the interface for which I am the most proud as it took many sleepless nights, revisions and even a complete remake of the theme (you can see the original version 1.1 screenshots in the gallery), this one is close to five hundred individual images and I created four variations to the theme. The name is Sindarin for People of the Horse-lords (sometimes translated simply as Horse-lords) and was mostly used by outsiders: the name they had for themselves was Eorlingas, after their king Eorl the Young who had first brought them to Rohan. Tolkien's Middle-earth, the Rohirrim were a horse people, settling in the land of Rohan, named after them. ![]() The name for this user interface comes from the Lord of the Rings lore. 2008) Click any of the thumbnails below for a high-resolution version The Lord of the Rings Online: Eorlingas (April 2007 - Oct. Based on popular demand it includes a total of five variations: 4-Bars, 3-Bars, 2-Bars, 3-Bars-Small and 2-Bars-Small. ![]() All of this without removing any functionality to the existing default user interface. The interface adds two static shortcut bars with 17 buttons each fixed above the main shortcut bar, a brand new larger group and pet window, enhances the display of buffs and debuffs and makes the friends and guild list easier to read. ![]() The game Age of Conan supports user modifications at a very limited level, there is not even a standard file version used throughout the many XML definition files and every patch users must figure out which files changed version and to which, the developers are based on Norway and support for the mod community in North America has been nil to date making it a very frustrating and tedius project to work on, never the less I managed to attain actual interface dynamic changes through much trial and error and the community response makes all the work worthwhile as they tend to be very supportive. A large reason for it's success is a different design approach in which I decided to maintain the game's default interface appearance as much as possible and focus on added functionality based on user feedback through the game official forums, this modification is primarily about added functionality and an improved user interaction. The Mirage UI for Age of Conan was the second third party modification for Age of Conan released and since then it has remained the top most downloaded and popular modification for Age of Conan. Mirage UI for Age of Conan (May 2008 - Oct.
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